USB Cables

There are a few configurations of USB cable available.

_images/USBCables.JPG

Use the handles to pose the cable as you wish.

_images/CableHandle.gif

USB heads are interchangeable with other types through object data.

_images/CableHeads.gif

Aviator and Lemo are interchangeable and can unplug.

_images/CableLEMO.gif

Settings

Settings are separate per object and per segment of cable.

_images/CableProps.JPG

Plug

This setting plugs the Lemo or Aviator back together.

_images/CablePlug.gif

Color

Colors 1 and 2 supplies the material with color and accent color.

_images/CableColor.gif

Flip

This setting flips the coil vertically.

_images/CableFlip.gif

Mirror

This setting mirrors the cable horizontally.

_images/CableMirror.gif

Tech Flex

This setting changes the cable over from a braid to Tech Flex.

_images/CableTechFlex.gif

Straight Cable

The plain USB cable is an exception in that it is designed to infinitely extend through editing the curve object and adding vertices by subdividing the segments.

_images/CableSubdiv.gif

Material

As with the deskmat, to change the material you will need to edit the applied materials or replace them via the modifiers section of the object’s properties.

_images/CableMaterial.jpg

Exporting Cables

If you are exporting the cable to another software, the cable will not have a UV map and will need to be converted from an attribute. Select the cable (wire) object and press ctrl+A then choose Visual Geometry to Mesh.

_images/CurveToMesh.gif

Once that is done, there will be an attribute in the object’s data that can be converted to a UV map by using the dropdown in Attributes in Object Data Properties. Set the mode to UV Map and press okay.

_images/AttrToUV.gif

Your cable is now ready for export.