USB Cables
There are a few configurations of USB cable available.
Use the handles to pose the cable as you wish.

USB heads are interchangeable with other types through object data.

Aviator and Lemo are interchangeable and can unplug.

Settings
Settings are separate per object and per segment of cable.
Plug
This setting plugs the Lemo or Aviator back together.

Color
Colors 1 and 2 supplies the material with color and accent color.

Flip
This setting flips the coil vertically.

Mirror
This setting mirrors the cable horizontally.

Tech Flex
This setting changes the cable over from a braid to Tech Flex.

Straight Cable
The plain USB cable is an exception in that it is designed to infinitely extend through editing the curve object and adding vertices by subdividing the segments.

Material
As with the deskmat, to change the material you will need to edit the applied materials or replace them via the modifiers section of the object’s properties.

Exporting Cables
If you are exporting the cable to another software, the cable will not have a UV map and will need to be converted from an attribute. Select the cable (wire) object and press ctrl+A then choose Visual Geometry to Mesh.

Once that is done, there will be an attribute in the object’s data that can be converted to a UV map by using the dropdown in Attributes in Object Data Properties. Set the mode to UV Map and press okay.

Your cable is now ready for export.